JobHunter AI
Technical Artist - Talent Pool (2026 Opportunities)
Liquid Development
Location
Remote
Work Mode
Remote
Type
Full-Time
Sector
Tech
First Seen
2026-07-14
Source
himalayas
Remote IT HR Communications Design Deadline Unclear Remote
Job Description
<p><img src="https://workablehr.s3.amazonaws.com/uploads/photos/551817/09c23f223d1dc97e4ee469ff11100412.png" width="760px" height="auto" style="width:760px;height:auto;"></p><p><a href="https://himalayas.app/companies/liquid-development">Liquid Development</a> was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday <a href="https://himalayas.app/companies/liquid-development">Liquid Development</a> is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - <a href="https://himalayas.app/companies/liquid-development">Liquid Development</a> is the team these titles turn to when they need the best.</p><h3>Check Us Out On ArtStation:</h3><p><a href="https://www.artstation.com/liquiddevelopment" rel="nofollow ugc noopener noreferrer" class="external" target="_blank">https://www.artstation.com/liquiddevelopment</a></p><p><em><strong>We’re building our 2026 talent pool for exceptional Technical Artists! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge.</strong></em> While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.</p><p>We are seeking a skilled <strong>Technical Artist</strong> to join our team with strong VFX asset creation. You will work as a key part of our team utilizing your knowledge to create complex art by combining geometry, materials, effects working in Unreal Engine 5. In return, you will be part of an experienced, creative, and supportive team working on various AAA titles!</p><h3>Some of the cool stuff you'll be doing:</h3><ul><li>Work with a collaborative team to mentor peers &amp; foster skillsharing</li><li>Create complex materials for characters, weapons, environments, and large world set pieces.</li><li>Support all teams with Blueprint management and setup for interactable items, weapons, environments, and other gameplay elements.</li></ul><ul><li>Establish workflows and tools for other artists to utilize when making unique assets in Unreal Engine 5.</li></ul><h3>Requirements</h3><h3>What you'll bring to the table:</h3><ul><li>A <strong>strong reel </strong>with recent work showcasing proficiency in Technical Art &amp; VFX for Video Games (**must submit to be considered**)</li><li>2-3 years of technical art experience working in Unreal Engine 5 with Blueprints</li><li>Ability to create art for visual effects, include FX