JobHunter AI
3D Artist (Blender & Real-Time Specialist)
Talent Shore
Location
Remote
Work Mode
Remote
Type
Full-Time
Sector
Tech
First Seen
2026-11-03
Source
himalayas
Remote IT HR Communications Engineering Deadline Unclear Remote
Job Description
<div>Job Spec: 3D Artist (Blender &amp; Real-Time Specialist) <br> </div><div>Location: Remote<br> </div><div>Reporting to: Creative Director<br> </div><div>The Role<br> </div><div>We are looking for a versatile and technically proficient 3D Artist to join our growing creative team. You will be responsible for bringing complex concepts to life through high-quality modeling and fluid animation, primarily using Blender. As we specialize in interactive web-based demos, your primary challenge will be the "magic trick" of 3D: making assets look like high-end cinema while keeping them lightweight enough to load<br> </div><div>instantly in a mobile browser. You will work under our Creative Director and alongside our development team to bridge the gap between high-fidelity art and web performance.<br> </div><div>Key Responsibilities<br> </div><ul> <li>Modeling &amp; Texturing: Create high-quality 3D assets optimized for performance. This includes expert-level retopology and baking high-to-low poly details.<br> </li> <li>Animation: Develop smooth, purposeful animations—ranging from mechanical movements to<br> </li> </ul><div>environmental storytelling—using Blender’s animation suite.<br> </div><ul> <li>Web Optimization: Ensure all assets are "game-ready" for the browser, focusing on low draw calls, efficient texture atlasing, and minimal file sizes.<br> </li> <li>Collaboration: Work alongside other 3D artists and frontend developers to ensure visual consistency and technical compatibility.<br> </li> <li>Pipeline Integration: Prepare and export assets (primarily glTF/GLB) that are ready for immediate implementation into our interactive platforms.<br> </li> </ul><div>Technical Requirements<br> </div><ul> <li>Blender Mastery: Advanced proficiency in modeling, retopology, rigging, shading, and animation.<br> </li> <li>Real-Time Optimization: Proven experience creating assets for web-based engines (Three.js, Babylon.js, or PlayCanvas). You should be an expert in:<br> </li> </ul><div>○ Polygon Budgeting: Keeping mesh density low without losing silhouette.<br> </div><div>○ Texture Compression: Efficient use of 1k/2k textures and PBR workflows.<br> </div><div>○ Draw Call Reduction: Merging meshes and materials strategically.<br> </div><ul> <li>Visual Flair: A strong portfolio demonstrating a mastery of lighting and material creation.<br> </li> </ul><div>Bonus Points<br> </div><ul> <li>Development Experience: Experience working directly within a dev sprint, using version control (Git), or understanding the limitations of WebGL.<br> </li> <li>Technical Art: Knowledge of Python scripting within Blender to automate export pipelines.<br> </li> <li>Material Science: Experience with KHR extensions for glTF (clearcoat, transmission, sheen) to achieve high-end looks in the browser.<br> </li> </ul><div>Why Us?<br> </div><div>We create virtual instrument simulations for lab equipment - helping people learn and service. We work with global biotech companies and we are always