VFX Artist Reviewer
Lakshya Digital
Job Description
<h3><strong>About the Role</strong></h3><p>We are seeking a skilled <strong>VFX Artist / Reviewer</strong> on a freelance basis. In this role, you will be responsible for reviewing and approving <strong>real-time visual effects</strong> created by external vendors to ensure they meet our artistic vision, technical requirements, and project standards.</p><p>You will provide clear, constructive feedback to guide revisions, maintain stylistic consistency, and oversee successful implementation into the game engine. This position requires a strong eye for timing, motion, readability, and visual impact, as well as technical proficiency and the ability to communicate effectively with distributed teams.</p><h3><strong>Responsibilities and Duties</strong></h3><ul><li> Review <strong>real-time VFX assets</strong> (environmental effects, combat FX, character abilities, particle systems, shaders, and cinematic VFX) delivered by external vendors for visual quality, timing, performance, and technical accuracy. </li><li> Provide actionable, detailed feedback to vendors to ensure adherence to project style guides, gameplay readability needs, and technical specifications. </li><li> Integrate approved VFX into the game engine, ensuring correct setup, performance optimization, and compatibility with gameplay or cinematic requirements. </li><li> Collaborate closely with internal VFX leads, technical artists, designers, and production teams to maintain pipeline efficiency. </li><li> Identify and troubleshoot visual, technical, or performance-related issues in VFX assets. </li><li> Maintain documentation and communicate best practices for VFX production, optimization, and review workflows. </li></ul><h3><strong>Minimum Qualifications</strong></h3><ul><li><strong>2+ years of experience</strong> in a VFX reviewer, in-engine VFX artist, or outsourcing management role. </li><li> At least <strong>one shipped title</strong> (console, PC, or equivalent). </li><li> Strong understanding of VFX principles: timing, motion, impact, gameplay readability, stylization, and environmental storytelling. </li><li> Proficient with <strong>Unreal Engine</strong> or a comparable real-time engine (particle systems, Niagara, shader authoring, etc.). </li><li> Experienced in industry-standard tools such as Houdini, Maya/Blender, Substance tools, Photoshop, and real-time VFX authoring workflows. </li><li> Excellent communication and feedback delivery skills. </li><li> Strong attention to detail and the ability to maintain consistency across multiple visual effects styles and environments. </li></ul><h3><strong>Preferred Qualifications</strong></h3><ul><li> Prior experience managing or reviewing outsourced <strong>VFX teams</strong>. </li><li> Familiarity with <strong>procedural workflows</strong>, particle systems, and real-time optimization techniques. </li><li> Experience with version control tools such as <strong>Perforce or Git</strong>. </li><li> Understanding of <strong>performance budge