Senior Enemy (Systems) Designer - Unannouced Project
Nmcareers
Job Description
<div class="content-intro"><p><strong>Who We Are:</strong></p>
<p>At NaturalMotion, we make games that wow people. We innovate to create previously impossible experiences that would not exist without us. We take pride in making titles that reach a large audience and creating communities that last. <span data-ogsc="rgb(38, 38, 38)" data-ogsb="white">Our commitment to excellence has earned us recognition as one of the UK's Best Places to Work in games for eight consecutive years by&nbsp;gamesindustry.biz, and we're proud to be part of the Zynga and Take-Two Interactive family.</span></p></div><h4><strong>Position Overview:</strong></h4>
<p>NaturalMotion is looking for a talented and passionate Enemy Designer to join our London studio, helping shape the combat experience for our first-person shooter mobile title. This role focuses on implementing well known enemies, adapting existing enemies and adding new compelling enemies to bring an authentic console experience to mobile</p>
<p>Sitting at the intersection of design, art, animation, audio, and engineering, you will ensure enemy encounters are polished, purposeful and fun. A core responsibility will be working with Level Design &amp; Combat Design to ensure every enemy encounter is polished, purposeful, and fun. We are looking for someone who brings both craft knowledge and a genuine love of action games.</p>
<p>We embrace a hybrid work environment. Within this role you will work 2 days per week in our London office and the remaining days at home.</p>
<h4><strong>What You'll Do:&nbsp;</strong></h4>
<ul>
<li>Ownership of designing, prototyping, and implementing enemy behaviours, AI systems, boss encounters &amp; other features that align with the creative vision of the game</li>
<li>Take enemies and bosses from paper design through to shipping quality, ensuring they are complete, polished and fun for players</li>
<li>Work with Level Design &amp; Combat Design to ensure enemies, factions, and NPCs meet their goals at every stage of development. Define required metrics to track and achieve them</li>
<li>Collaborate closely with art, animation, audio, design and engineering teams to build content and solve problems in a multi-disciplinary environment</li>
<li>Develop and balance a diverse roster of enemies, bosses, mutators &amp; more</li>
<li>Create compelling AI behaviours &amp; attack patterns that provide an exciting experience and appropriately challenging for players</li>
<li>Analyse combat data, player feedback, and internal playtests to refine and iterate on enemy and boss designs</li>
<li>Work concurrently on multiple features at varying stages of development, managing priorities effectiv
Skills