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Senior Enemy (Systems) Designer - Unannouced Project
Nmcareers
Work Mode
Hybrid
Type
Internship
Sector
Tech
First Seen
2026-08-09
Source
arbeitnow
Hybrid Data HR Communications Engineering Deadline Unclear
Job Description
<div class="content-intro"><p><strong>Who We Are:</strong></p> <p>At NaturalMotion, we make games that wow people. We innovate to create previously impossible experiences that would not exist without us. We take pride in making titles that reach a large audience and creating communities that last. <span data-ogsc="rgb(38, 38, 38)" data-ogsb="white">Our commitment to excellence has earned us recognition as one of the UK's Best Places to Work in games for eight consecutive years by gamesindustry.biz, and we're proud to be part of the Zynga and Take-Two Interactive family.</span></p></div><h4><strong>Position Overview:</strong></h4> <p>NaturalMotion is looking for a talented and passionate Enemy Designer to join our London studio, helping shape the combat experience for our first-person shooter mobile title. This role focuses on implementing well known enemies, adapting existing enemies and adding new compelling enemies to bring an authentic console experience to mobile</p> <p>Sitting at the intersection of design, art, animation, audio, and engineering, you will ensure enemy encounters are polished, purposeful and fun. A core responsibility will be working with Level Design & Combat Design to ensure every enemy encounter is polished, purposeful, and fun. We are looking for someone who brings both craft knowledge and a genuine love of action games.</p> <p>We embrace a hybrid work environment. Within this role you will work 2 days per week in our London office and the remaining days at home.</p> <h4><strong>What You'll Do: </strong></h4> <ul> <li>Ownership of designing, prototyping, and implementing enemy behaviours, AI systems, boss encounters & other features that align with the creative vision of the game</li> <li>Take enemies and bosses from paper design through to shipping quality, ensuring they are complete, polished and fun for players</li> <li>Work with Level Design & Combat Design to ensure enemies, factions, and NPCs meet their goals at every stage of development. Define required metrics to track and achieve them</li> <li>Collaborate closely with art, animation, audio, design and engineering teams to build content and solve problems in a multi-disciplinary environment</li> <li>Develop and balance a diverse roster of enemies, bosses, mutators & more</li> <li>Create compelling AI behaviours & attack patterns that provide an exciting experience and appropriately challenging for players</li> <li>Analyse combat data, player feedback, and internal playtests to refine and iterate on enemy and boss designs</li> <li>Work concurrently on multiple features at varying stages of development, managing priorities effectiv
Skills
NaturalMotion